First commit, Vystem v0.1
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58
shelter/lib/include/memory/slabs/slab_reg_phys.h
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58
shelter/lib/include/memory/slabs/slab_reg_phys.h
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// SPDX-License-Identifier: MPL-2.0
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// This is the implementation for the slab allocator for sh_pez_REGION_PHYSICAL_OBJECT
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#ifndef SH_LIB_SLAB_REG_PHYS_H
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#define SH_LIB_SLAB_REG_PHYS_H
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#include "std/type.h"
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#include "std/status.h"
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#include "memory/page.h"
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#include "memory/vmem_layout.h"
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#define SH_SLAB_REG_PHYS_DATA_VA SH_VMEM_LAYOUT_SLAB_REG_PHYS_VA
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#define SH_SLAB_REG_PHYS_MAX_SLAB (sh_uint64)(16*1024)
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#define SH_SLAB_REG_PHYS_SLAB_DATA_PAGES (sh_uint64)3
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#define SH_SLAB_REG_PHYS_SLAB_DATA_SIZE_BYTES (sh_uint64)(SH_SLAB_REG_PHYS_SLAB_DATA_PAGES*4096)
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#define SH_SLAB_REG_PHYS_OBJECT_SIZE_BYTES (sh_uint64)12
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#define SH_SLAB_REG_PHYS_OBJECTS_PER_SLAB (sh_uint64)1024
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#define SH_SLAB_REG_PHYS_ACTUAL_OBJECTS_PER_SLAB (sh_uint64)1023
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#define SH_SLAB_REG_PHYS_SLAB_BITMAP_SIZE_BYTES (sh_uint64)(SH_SLAB_REG_PHYS_OBJECTS_PER_SLAB/8)
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#define SH_SLAB_REG_PHYS_NULL_REF (sh_uint64)0
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// Physical region slab structure
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typedef struct sh_slab_reg_phys_SLAB_STRUCT {
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sh_uint16 used_count;
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sh_uint16 slab_index;
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struct sh_slab_reg_phys_SLAB_STRUCT* next;
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struct sh_slab_reg_phys_SLAB_STRUCT* prev;
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sh_uint64 free_bitmap[16];
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} sh_slab_reg_phys_SLAB_STRUCT;
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#define SH_SLAB_REG_PHYS_HEADER_LIST_SIZE_BYTES SH_SLAB_REG_PHYS_MAX_SLAB*sizeof(sh_slab_reg_phys_SLAB_STRUCT)
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// Physical region object slab allocator structure
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typedef struct {
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sh_slab_reg_phys_SLAB_STRUCT* slabs_header;
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sh_uint8* slabs_data;
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sh_uint16 max_slabs;
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sh_uint16 slab_count;
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sh_slab_reg_phys_SLAB_STRUCT* partial_head;
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} sh_slab_reg_phys_SLAB_ALLOCATOR;
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typedef sh_uint32 sh_slab_reg_phys_OBJECT_INDEX;
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// Return slab index
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#define SH_SLAB_REG_PHYS_REF_SLAB(ref) (sh_uint16)((ref)>>10)
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// Return object index inside a slab
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#define SH_SLAB_REG_PHYS_REF_OBJECT(ref) (sh_uint16)((ref) & 0x3FF)
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// Make a valid object index from a slab index and an object index inside this slab
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#define SH_SLAB_REG_PHYS_MAKE_REF(slab,obj) (((sh_slab_reg_phys_OBJECT_INDEX)(slab)<<10) | (sh_slab_reg_phys_OBJECT_INDEX)(obj))
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// Initialize slab allocator structure. Does not allocate any slabs
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SH_STATUS sh_slab_reg_phys_alloc_init(sh_slab_reg_phys_SLAB_ALLOCATOR* slab_alloc,sh_page_PAGE_TABLE_POOL *ptp);
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// Allocate a new slab, initialize it and put it into the allocator. If new slab isn't the first to be allocated, push it on the partial slab list
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SH_STATUS sh_slab_reg_phys_add_slab(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_page_PAGE_TABLE_POOL *ptp,sh_slab_reg_phys_SLAB_STRUCT** out_slab);
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// Obtain a pointer to the first partial slab. Does not scan the slabs. Allocate a new slab if necessary
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SH_STATUS sh_slab_reg_phys_get_partial_slab(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_page_PAGE_TABLE_POOL* ptp,sh_slab_reg_phys_SLAB_STRUCT** found_slab);
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// Rescan all the slabs to set all metadatas in case of doubt. Does not modify alloc->slab_count, alloc->slabs_data
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SH_STATUS sh_slab_reg_phys_scan_slabs(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc);
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// Return a valid 24 bits index to a empty object slot. Slabs allocation is automated by sh_slab_reg_phys_get_partial_slab
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SH_STATUS sh_slab_reg_phys_find_free_object(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_page_PAGE_TABLE_POOL *ptp,sh_slab_reg_phys_OBJECT_INDEX* out_ref);
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// Return a pointer to referenced physical region object
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void* sh_slab_reg_phys_ref_to_ptr(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_slab_reg_phys_OBJECT_INDEX ref);
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// Allocate one new physical region object. Return an index to access and deallocate the object. Since it call sh_slab_reg_phys_find_free_object, it can allocate new slab
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SH_STATUS sh_slab_reg_phys_alloc(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_page_PAGE_TABLE_POOL *ptp,sh_slab_reg_phys_OBJECT_INDEX* out_index);
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// Dellocate one physical region object provided as index.
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SH_STATUS sh_slab_reg_phys_dealloc(sh_slab_reg_phys_SLAB_ALLOCATOR* alloc,sh_slab_reg_phys_OBJECT_INDEX index);
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#endif
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