Vystem 0.2
This commit is contained in:
39
shelter/lib/include/devs/input/event.h
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39
shelter/lib/include/devs/input/event.h
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// SPDX-License-Identifier: MPL-2.0
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#ifndef SH_LIB_EVENT_H
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#define SH_LIB_EVENT_H
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#include "std/type.h"
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// Events types
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typedef sh_uint8 sh_event_TYPE;
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#define SH_EVENT_TYPE_PS2_NORMAL 0U
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#define SH_EVENT_TYPE_PS2_E0 1U
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#define SH_EVENT_TYPE_KBD_CONTEXT 2U
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#define SH_EVENT_TYPE_KBD_PAUSE 3U
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// Keyboard events context flags
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#define SH_KBD_EVENT_SHIFT_ACTIVE (1u<<0)
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#define SH_KBD_EVENT_WIN_ACTIVE (1u<<1)
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#define SH_KBD_EVENT_LEFT_ACTIVE (1u<<1)
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#define SH_KBD_EVENT_RIGHT_ACTIVE (1u<<0)
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#define SH_KBD_EVENT_NUMLOCK_ACTIVE (1u<<0)
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#define SH_KBD_EVENT_CAPSLOCK_ACTIVE (1u<<1)
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// Keyboard contexts key scancodes
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#define SH_KBD_CONTEXT_LSHIFT 0U
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#define SH_KBD_CONTEXT_RSHIFT 1U
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#define SH_KBD_CONTEXT_LCTRL 2U
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#define SH_KBD_CONTEXT_RCTRL 3U
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#define SH_KBD_CONTEXT_LALT 4U
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#define SH_KBD_CONTEXT_RALT 5U
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#define SH_KBD_CONTEXT_WIN 6U
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#define SH_KBD_CONTEXT_NUMLOCK 7U
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#define SH_KBD_CONTEXT_CAPSLOCK 8U
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// Keyboard event structure
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typedef struct {
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sh_uint16 scancode;
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sh_bool pressed;
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sh_uint8 context_shift_win;
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sh_uint8 context_alt;
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sh_uint8 context_ctrl;
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sh_uint8 context_lock_status;
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sh_uint8 event_type;
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sh_uint64 timestamp; // tsc
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} sh_kbd_EVENT;
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#endif
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52
shelter/lib/include/devs/input/kbd.h
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52
shelter/lib/include/devs/input/kbd.h
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// SPDX-License-Identifier: MPL-2.0
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#ifndef SH_LIB_KBD_H
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#define SH_LIB_KBD_H
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#include "std/stdlib.h"
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#include "devs/input/event.h"
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// Keyboard driver handle structure, driver handles should only be owned by keyboards drivers
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typedef struct sh_kbd_DRIVER_HANDLE sh_kbd_DRIVER_HANDLE;
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// Keyboard consumer handle structure, used for requests made by consumer
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typedef struct sh_kbd_CONSUMER_HANDLE sh_kbd_CONSUMER_HANDLE;
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// Keyboard device structure
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typedef struct {
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sh_uint8 kbd_id;
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sh_queue_KBD_EVENT *events_queue;
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sh_bool present;
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sh_bool ver_maj;
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sh_bool ver_num;
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sh_bool shift;
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sh_bool alt;
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sh_bool ctrl;
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sh_bool win;
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sh_SPIN_LOCK spinlock;
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} sh_kbd_DEVICE;
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// Initialize Keyboard input subsystem, should only be called one time
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SH_STATUS sh_kbd_init_devs();
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// Register the PS2 keyboard, completing the provided handle.
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SH_STATUS sh_kbd_register_ps2(sh_bool is_present,sh_kbd_DRIVER_HANDLE **handle);
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// Register any others keyboard, completing the provided handle, that should be used only by the keyboard driver for using the keyboard subsystem API
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SH_STATUS sh_kbd_register(sh_bool is_present,sh_kbd_DRIVER_HANDLE **handle);
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#define SH_KBD_FLAG_PRESENT 0U
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#define SH_KBD_FLAG_VER_MAJ 1U
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#define SH_KBD_FLAG_VER_NUM 2U
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#define SH_KBD_FLAG_SHIFT 3U
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#define SH_KBD_FLAG_ALT 4U
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#define SH_KBD_FLAG_CTRL 5U
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#define SH_KBD_FLAG_WIN 6U
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// Set any flag in the sh_kbd_DEVICE struct, given that a correct handle has been provided
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SH_STATUS sh_kbd_set_flag(sh_kbd_DRIVER_HANDLE *handle,sh_uint8 flag,sh_bool value);
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// Push a keyboard event on the keyboard queue, given that a correct handle has been provided
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SH_STATUS sh_kbd_push_events(sh_kbd_DRIVER_HANDLE *handle,sh_kbd_EVENT *event);
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// Keyboard device enumeration structure
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typedef struct {
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sh_uint64 bitmap[4];
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} sh_kbd_ENUMERATION;
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// Enumerate all keyboard devices id
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SH_STATUS sh_kbd_enumerate_devices(sh_kbd_ENUMERATION *enumeration);
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// Return a valid consumer handle for the provided keyboard device id
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SH_STATUS sh_kbd_get_handle(sh_uint8 kbd_id,sh_kbd_CONSUMER_HANDLE **handle);
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// Destroy the provided consumer handle and set the pointer to SH_NULLPTR
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SH_STATUS sh_kbd_destroy_handle(sh_kbd_CONSUMER_HANDLE **handle);
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// Read any flag in the sh_kbd_DEVICE struct, given that a correct handle has been provided. Accept either a driver or consumer handle, but fail if both handle are provided
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SH_STATUS sh_kbd_read_flag(sh_kbd_DRIVER_HANDLE *d_handle,sh_kbd_CONSUMER_HANDLE *c_handle,sh_uint8 flag,sh_bool *value);
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#endif
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105
shelter/lib/include/devs/input/ps2.h
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105
shelter/lib/include/devs/input/ps2.h
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// SPDX-License-Identifier: MPL-2.0
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#ifndef SH_LIB_PS2_H
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#define SH_LIB_PS2_H
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#include "std/stdlib.h"
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#include "devs/input/event.h"
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#include "devs/input/kbd.h"
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// Port macros
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#define SH_PS2_PORT_DATA 0x60
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#define SH_PS2_PORT_COMMAND 0x64
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// Status byte bits
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#define SH_PS2_STATUS_OBF 0b1
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#define SH_PS2_STATUS_IBF 0b10
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#define SH_PS2_STATUS_MOUSE_DATA 0b100000
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#define SH_PS2_STATUS_TIMEOUT 0b1000000
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#define SH_PS2_STATUS_PARITY 0b10000000
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// Config byte bits
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#define SH_PS2_CONFIG_PORT1_IRQ 0b1
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#define SH_PS2_CONFIG_PORT2_IRQ 0b10
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#define SH_PS2_CONFIG_PORT1_CLOCK_DISABLED 0b10000
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#define SH_PS2_CONFIG_PORT2_CLOCK_DISABLED 0b100000
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#define SH_PS2_CONFIG_TRANSLATION 0b1000000
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// PS2 controller commands macros
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#define SH_PS2_COMMAND_READ_CONFIG 0x20
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#define SH_PS2_COMMAND_WRITE_CONFIG 0x60
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#define SH_PS2_COMMAND_PS2_SELF_TEST 0xAA
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#define SH_PS2_COMMAND_PORT1_TEST 0xAB
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#define SH_PS2_COMMAND_PORT2_DISABLE 0xA7
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#define SH_PS2_COMMAND_PORT2_ENABLE 0xA8
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#define SH_PS2_COMMAND_PORT2_TEST 0xA9
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#define SH_PS2_COMMAND_PORT1_DISABLE 0xAD
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#define SH_PS2_COMMAND_PORT1_ENABLE 0xAE
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#define SH_PS2_COMMAND_READ_OUTPUT 0xD0
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#define SH_PS2_COMMAND_WRITE_OUTPUT 0xD1
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#define SH_PS2_COMMAND_WRITE_PORT2 0xD4
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// Self test results macros
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#define SH_PS2_SELF_TEST_SUCCESS 0x55
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#define SH_PS2_SELF_TEST_FAIL 0xFC
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#define SH_PS2_PORTS_SELF_TEST_SUCCESS 0x00
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// PS2 keyboard commands macros
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#define SH_PS2_KBD_COMMAND_SET_LEDS 0xED
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#define SH_PS2_KBD_COMMAND_ECHO 0xEE
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#define SH_PS2_KBD_COMMAND_SC_SET 0xF0
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#define SH_PS2_KBD_COMMAND_IDENTIFY 0xF2
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#define SH_PS2_KBD_COMMAND_ENABLE_SCANNING 0xF4
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#define SH_PS2_KBD_COMMAND_DISABLE_SCANNING 0xF5
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#define SH_PS2_KBD_COMMAND_DEFAULTS 0xF6
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#define SH_PS2_KBD_COMMAND_RESET 0xFF
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// Leds bits
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#define SH_PS2_KBD_LEDS_SCROLL_LOCK 0b1
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#define SH_PS2_KBD_LEDS_NUM_LOCK 0b10
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#define SH_PS2_KBD_LEDS_CAPS_LOCK 0b100
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// Scancodes (SC) sets
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#define SH_PS2_KBD_SC_SET_CURRENT 0
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#define SH_PS2_KBD_SC_SET_1 1
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#define SH_PS2_KBD_SC_SET_2 2
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#define SH_PS2_KBD_SC_SET_3 3
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// Keyboard response macros
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#define SH_PS2_KBD_ACK 0xFA
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#define SH_PS2_KBD_RESEND 0xFE
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#define SH_PS2_KBD_BAT_SUCCESS 0xAA
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#define SH_PS2_KBD_BAT_FAIL 0xFC
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#define SH_PS2_KBD_ECHO_REPLY 0xEE
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// Return SH_TRUE if data port contain useful datas to read
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inline sh_bool sh_ps2_output_ready() {
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return sh_asm_inb(SH_PS2_PORT_COMMAND) & SH_PS2_STATUS_OBF;
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}
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// Return SH_TRUE if controller isn't ready for any output
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inline sh_bool sh_ps2_cant_write() {
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return sh_asm_inb(SH_PS2_PORT_COMMAND) & SH_PS2_STATUS_IBF;
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}
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// Keyboard command struct
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typedef struct {
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sh_uint8 command;
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sh_uint8 data;
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sh_bool has_data;
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} sh_ps2_KBD_COMMAND;
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// Read status byte
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inline sh_uint8 sh_ps2_read_status() {
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return sh_asm_inb(SH_PS2_PORT_COMMAND);
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}
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// Read config byte
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inline sh_uint8 sh_ps2_read_config() {
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while (sh_ps2_cant_write());
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sh_asm_outb(SH_PS2_PORT_COMMAND,SH_PS2_COMMAND_READ_CONFIG);
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while (!sh_ps2_output_ready());
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return sh_asm_inb(SH_PS2_PORT_DATA);
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}
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// Write config byte
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inline void sh_ps2_write_config(sh_uint8 config) {
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while (sh_ps2_cant_write());
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sh_asm_outb(SH_PS2_PORT_COMMAND,SH_PS2_COMMAND_WRITE_CONFIG);
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while (sh_ps2_cant_write());
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sh_asm_outb(SH_PS2_PORT_DATA,config);
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}
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// PS2 IRQ1 handler
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void sh_ps2_irq1_handler();
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// Send a keyboard command and wait for it to finish
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SH_STATUS sh_ps2_send_keyboard_command_wait(sh_uint8 cmd,sh_uint8 data,sh_bool has_data);
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// Initialize the PS2 driver
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SH_STATUS sh_ps2_driver_init();
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// Disable scanning
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SH_STATUS sh_ps2_disable_scanning();
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// Enable scanning
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SH_STATUS sh_ps2_enable_scanning();
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#endif
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