// SPDX-License-Identifier: MPL-2.0
#ifndef BP_LIB_LAYOUT_REGISTRY_H
#define BP_LIB_LAYOUT_REGISTRY_H
#include <Uefi.h>
// Add the #include of your layout here
#include "qwerty.h"
#include "azerty.h"
// Add the name of youy layout here
CHAR16 *layout_list[2]={
  L"qwerty",L"azerty"
};
UINTN layout_count=sizeof(layout_list)/sizeof(layout_list[0]);
// Add your layout conversion layout here
bp_layout_CONV_TABLE *layout_conversions_table[]={
  &qwerty_convs,&azerty_convs
};
#endif
