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Keyboard input subsystem
Introduction
The keyboard input subsystem is responsible for abstracting keyboard devices and keyboards events. It's defined in shelter/lib/include/devs/input/kbd.h and implemented in shelter/lib/src/devs/input/kbd.c. It's still in the early stage and isn't finished for the moment.
Overview
The keyboard input subsystem is based on two key concepts:
- keyboard devices: this is the standard abstraction for any keyboard-like devices
- keyboard events: provides a standard way to interpret any events from any keyboard devices
The keyboard input subsystem is initialized using sh_kbd_init_devs().
Keyboard devices
Driver side
The keyboard device structure look like this:
typedef struct {
sh_uint8 kbd_id;
sh_queue_KBD_EVENT *events_queue;
sh_bool present;
sh_bool ver_maj;
sh_bool ver_num;
sh_bool shift;
sh_bool alt;
sh_bool ctrl;
sh_bool win;
sh_SPIN_LOCK spinlock;
} sh_kbd_DEVICE;
Each keyboard device is identified with a keyboard id. When a keyboard is unregistered, the keyboard id can be recycled for a new keyboard device. There is a maximum of 256 keyboards id, and so 256 maximum registered keyboard devices at the same time.
The keyboard id 0 is reserved for the PS2 keyboard. It's always valid, even if there is no PS2 controller.
The present boolean defines if the keyboard is present. If present is SH_FALSE, no actions except unregistering the keyboard is allowed on the keyboard device.
The present boolean for the keyboard od keyboard id 0 indicates if the PS2 controller is available.
There is two primitives to register keyboards devices:
sh_kbd_register_ps2(sh_bool is_present,sh_kbd_DRIVER_HANDLE **handle): register the PS2 keyboard, reserved for the PS2 driversh_kbd_register(sh_bool is_present,sh_kbd_DRIVER_HANDLE **handle): register a new keyboard device
Upon registration, a sh_kbd_DRIVER_HANDLE struct is completed. It became non valid when the keyboard is unregistered. It is reserved for driver usage only.
Two primitives accessible to drivers require this driver handle:
sh_kbd_set_flag(sh_kbd_DRIVER_HANDLE *handle,sh_uint8 flag,sh_bool value): set a flag about the keyboard corresponding to the provided driver handlesh_kbd_push_events(sh_kbd_DRIVER_HANDLE *handle,sh_kbd_EVENT *event): push an event in the events queue of the keyboard device corresponding to the provided driver handle
There is, for the moment, no primitive to unregister a keyboard.
Consumer side
Four functions are available for consumers:
sh_kbd_enumerate_devices(sh_kbd_ENUMERATION *enumeration): complete ash_kbd_ENUMERATIONstructure, each bit set to 1 correspond to a valid keyboard idsh_kbd_get_handle(sh_uint8 kbd_id,sh_kbd_CONSUMER_HANDLE **handle): return a valid consumer handle for the provided keyboard id. It usessh_mallocsh_kbd_destroy_handle(sh_kbd_CONSUMER_HANDLE **handle): free the provided consumer handlesh_kbd_read_flag(sh_kbd_DRIVER_HANDLE *d_handle,sh_kbd_CONSUMER_HANDLE *c_handle,sh_uint8 flag,sh_bool *value): read a flag about the keyboard corresponding to the provided handle. Accepts either a driver or consumer handle, but fails if both handle are provided.
The possible flags to read/write are: SH_KBD_FLAG_PRESENT, SH_KBD_FLAG_VER_MAJ, SH_KBD_FLAG_VER_NUM, SH_KBD_FLAG_SHIFT, SH_KBD_FLAG_ALT, SH_KBD_FLAG_CTRL, SH_KBD_FLAG_WIN.
There is, for the moment, no way to read keyboards events.
Keyboard events
A keyboard event is represented by this structure:
typedef struct {
sh_uint16 scancode;
sh_bool pressed;
sh_uint8 context_shift_win;
sh_uint8 context_alt;
sh_uint8 context_ctrl;
sh_uint8 context_lock_status;
sh_uint8 event_type;
sh_uint64 timestamp;
} sh_kbd_EVENT;
All non-pause events contain a snapshot of keyboard context state at emission time, before the state of corresponding flag in the keyboard device changes. These fields remain valid even for SH_EVENT_TYPE_KBD_CONTEXT:
context_shift_win:- Bit 0: shift active, checked with macro
SH_KBD_EVENT_SHIFT_ACTIVE - Bit 1: win active, checked with macro
SH_KBD_EVENT_WIN_ACTIVE
- Bit 0: shift active, checked with macro
context_alt:- Bit 0: right alt active, checked with macro
SH_KBD_EVENT_RIGHT_ACTIVE - Bit 1: left alt active, checked with macro
SH_KBD_EVENT_LEFT_ACTIVE
- Bit 0: right alt active, checked with macro
context_ctrl:- Bit 0: right control active, checked with macro
SH_KBD_EVENT_RIGHT_ACTIVE - Bit 1: left control active, checked with macro
SH_KBD_EVENT_LEFT_ACTIVE
- Bit 0: right control active, checked with macro
context_lock_status:- Bit 0: numlock active, checked with
SH_KBD_EVENT_NUMLOCK_ACTIVE - Bit 0: capslock active, checked with
SH_KBD_EVENT_CAPSLOCK_ACTIVE
- Bit 0: numlock active, checked with
There is a precise way of interpreting what this structure mean. It start by checking the value of event_type.
SH_EVENT_TYPE_KBD_PAUSE
The event is a press of the pause key. The scancode and pressed fields should be ignored.
SH_EVENT_TYPE_KBD_CONTEXT
This event is a press of a modifier key. It allows to abstract modifiers keys events accross all types of keyboards.
The scancode must be one of the following:
SH_KBD_CONTEXT_LSHIFTSH_KBD_CONTEXT_RSHIFTSH_KBD_CONTEXT_LCTRLSH_KBD_CONTEXT_RCTRLSH_KBD_CONTEXT_LALTSH_KBD_CONTEXT_RALTSH_KBD_CONTEXT_WINSH_KBD_CONTEXT_NUMLOCKSH_KBD_CONTEXT_CAPSLOCK
You need to check the pressed boolean to know if the key was pressed or released.
SH_EVENT_TYPE_PS2_NORMAL
This event type represents a standard PS2 Set1 scancode. The scancode is put in the low 8 bits of the scancode fields. The high 8 bits are set to 0.
You need to check the pressed boolean to know if the key was pressed or released.
SH_EVENT_TYPE_PS2_E0
This event type represents an extended PS2 Set1 scancode prefixed by 0xE0. The scancode is put in the low 8 bits of the scancode fields. The high 8 bits are set to 0xE0.
You need to check the pressed boolean to know if the key was pressed or released.
Notes
For SH_EVENT_TYPE_PS2_NORMAL and SH_EVENT_TYPE_PS2_E0 events type, the scancode, when pressed is SH_FALSE, keeps its bit 8 to 1.